Mashing Buttons

a couple of gamers blogging about games

Posted by Greg On March - 23 - 2010 0 Comment

WARNING: This post contains spoilers. The biggest spoilers are hidden but there are still some minor plot spoilers.

When we last left our hero, I had just returned the oxygen to Rapture and was continuing on my path towards killing the underwater city’s founder, Andrew Ryan. I was temporarily detained by local entertainment superstar Sander Cohen and when the way back towards Ryan is opened up, something new happens: I’m given a choice. Upon completing Cohen’s tasks, he lets me go, freeing me to continue towards Ryan, but I’m not prevented in any way from attacking Cohen if I so choose. I chose to, and it was a bit of an anti-climax. Still, this new ability to choose didn’t sit well with me. Something wasn’t right.

When I eventually reach Ryan, he’s started Rapture’s self-destruct sequence, but he has something new to tell me about myself.  Something I really didn’t expect.

I knew there was a plot twist coming but I’d managed to avoid spoilers along the way. I had imagined the twist would be that Ryan’s nemesis, Frank Fontaine, wasn’t dead at all, but just in hiding. Or that he would be resurrected towards the end of the game. I had imagined that perhaps Atlas was steering me along the wrong path and that Ryan was really the good guy, painted as a bad one to me by Atlas so that I would give him his revenge. Ultimately, I was prepared for the twist to be something I’d already figured out or accidentally read. I was quite surprised to discover the truth.

The truth is … Show ▼

But, either way, I feel I was always fighting for Rapture.

  • Share/Bookmark
Categories: Meta

Leave a Reply