Mashing Buttons

a couple of gamers blogging about games

Introducing the Mashing Buttons Podcast!

Posted by Lee On April - 3 - 2010 7 Comments

In an attempt to bring variety to the Mashing Buttons blog Greg and I have recorded the first podcast for the blog.  I think we felt it was a natural extension of the site because Mashing Buttons was born out of gaming conversations.

It’s the first one so it is exceedingly long and after the first half an hour I stopped being so precious with the editing, so judge this solely as a pilot episode and next fortnight we should have things tightened up a little.

Podcast notes:

  • Introduction
  • What have we been playing
    • Bioshock
    • God of War
    • Marvel Ultimate Alliance 2
    • NHL10
    • We Rule
  • In the news
    • PS Move
    • Black Wii
    • PS3 OS
  • What’s your favourite game genre?
  • What are we hoping to play over the next fortnight?
    • NHL10
    • Ghostbusters
    • Killzone 2

The music track at the start is Bitter Bleeps by Mini Roc

Let slip the gods of war

Posted by Greg On April - 3 - 2010 0 Comment

Ho, ho! What a hilarious title.

I was absolutely infuriated by my inability to get past those cerberuseseses (cerberii?) last time I played, and so I put the game to one side. Indeed, I put the game aside long enough to start and finish another game entirely. With God of War III now on the shelves, I realised I should get back and play through the original games.

All reports appear to be that the second game follows through from the plot of the first, so diving into the third will probably not make as much sense as it would if I had two games’ worth of backstory.

Once I had figured out how to get past that particularly difficult initial set of three-headed canines (use the gorgon’s head to turn them to stone) the rest of the challenges were not especially taxing, though, I must confess, that doesn’t mean Kratos didn’t die another hundred times in the process. That is due to my incompetence more than anything, however.

The puzzles were definitely tough, however, the epic battles were undeniably the most entertaining part of the game. No real surprise, I suppose. Battling the Guardian of Pandora was an enjoyable challenge, slowly wearing the enormous bull-headed beast down to size.

The subsequent build up from that point to Pandora’s Box itself was spectacular. The story itself subsequently twists unexpectedly with the Show ▼

With all of that behind Kratos, the final encounter and subsequent reward is best described as “epic” – using the word without any hyperbole whatsoever.

I also found the ending a little bittersweet. Kratos never received what he truly sought in undertaking the trials… something that is tied in to the opening of God of War II.

So, now I’m moving on to God of War II. I’ve dipped into part of the first level already but I’ll talk more about it here once I’ve progressed further.

How did you feel when you finished God of War?
And how do you think the second game holds up against the first?

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So long Rapture – for now

Posted by Greg On March - 26 - 2010 3 Comments

When we last met our Bioshock hero, he was on his way towards the last two levels of the game.

Spoilers : Show ▼

The “good” ending to the game (it’s relatively common knowledge that there are two) opens up the suggestion of a bright future. It reinforces something that you sense as constantly lingering throughout the entire game: family.

Bioshock is really a game about family. Stephen Totilo over at Kotaku wrote a piece entitled The Daddening of Video Games, demonstrating that quite a few recent games have placed the player in the role of paternal protagonist. Bioshock drives this theme of family more strongly than may be at first obvious. As you pick through the remnants of Rapture, there are little things that pop out, many of them much more subtle than the obvious inter-relation between Big Daddy and Little Sister. In fact, I could write quite a long list of them, but I might save it for another article.

And so, I have finished Bioshock.

A quick review of the trophies shows a few missing — I didn’t fully research the Bouncer or Little Sisters; I didn’t fully upgrade more than four weapons — but, with the way the story ended, I do not feel as bothered by this as I thought I might.

And with this done, I look over on my shelf and see that I must still return to Rapture at some point: Bioshock 2 awaits.

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Adventures in Ice Hockey Part 2

Posted by Lee On March - 23 - 2010 7 Comments
Yes those are blue Riddick goggles, no there's no real story there

If you haven’t yet you should really go and check out part one before reading this part.  Or not.  I don’t care.

Fine.

The story so far is that in order to be closer to my NHL 10 ice hockey avatar I’m attempting to change my hair to match his ‘dirty blonde’ hair.

Why wouldn’t you just go back and read the other post to get up to date?

Author’s note: It’s not clear from the photos but at this point I went and applied a second hair kit to my hair immediately afterwards, so it is no longer as orange as that.  The orange shirt and the lighting don’t help this – I am now a dodgy delightful bottle blonde with a slight hint of ash with a twist of orange;).

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Would you kindly

Posted by Greg On March - 23 - 2010 0 Comment

WARNING: This post contains spoilers. The biggest spoilers are hidden but there are still some minor plot spoilers.

When we last left our hero, I had just returned the oxygen to Rapture and was continuing on my path towards killing the underwater city’s founder, Andrew Ryan. I was temporarily detained by local entertainment superstar Sander Cohen and when the way back towards Ryan is opened up, something new happens: I’m given a choice. Upon completing Cohen’s tasks, he lets me go, freeing me to continue towards Ryan, but I’m not prevented in any way from attacking Cohen if I so choose. I chose to, and it was a bit of an anti-climax. Still, this new ability to choose didn’t sit well with me. Something wasn’t right.

When I eventually reach Ryan, he’s started Rapture’s self-destruct sequence, but he has something new to tell me about myself.  Something I really didn’t expect.

I knew there was a plot twist coming but I’d managed to avoid spoilers along the way. I had imagined the twist would be that Ryan’s nemesis, Frank Fontaine, wasn’t dead at all, but just in hiding. Or that he would be resurrected towards the end of the game. I had imagined that perhaps Atlas was steering me along the wrong path and that Ryan was really the good guy, painted as a bad one to me by Atlas so that I would give him his revenge. Ultimately, I was prepared for the twist to be something I’d already figured out or accidentally read. I was quite surprised to discover the truth.

The truth is … Show ▼

But, either way, I feel I was always fighting for Rapture.

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Adventures in Ice Hockey Part 1

Posted by Lee On March - 22 - 2010 7 Comments
Of course it's not really a traditional light bulb above my head it's one of those eco green ones, still...

You know I’m all about the scientific method when it comes to games and NHL10 is no exception:

I’m mean you’re kidding right!?!? You can see a subtle difference in the colour but I completely wasted an evening on this??? A lesser man would abandon this course of action, maybe consider himself lucky that nothing really bad happened to his hair.
Not me baby.
The cheapest nastiest bottle of Icelandic blonde and I have a date tomorrow night.

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PSWii Remote

Posted by Lee On March - 18 - 2010 0 Comment
It's the PSWii remote - chock full of pun goodness

I’ve been dying to use that play on words ever since I heard that Playstation was making a Wii Remote equivalent.

So I obviously haven’t played with this yet but I figure I’m an authority enough after looking at the picture and skimming the basics of the article to comment.  I look at this picture from Kotaku and I have to ask myself a few questions:

  1. Would I buy one?
  2. Do I care about it?
  3. Does the ball thing look stupid?

After asking myself these questions the next reasonable thing to do was answer them:

  1. No probably not, I mean I don’t even have a headset yet or more importantly to this case an eye thing.  You know what I’m talking about the camera thingy you can get for the PS3, I’ve completely forgotten the name now but it doesn’t matter because I don’t have one and will probably not be buying one.
  2. I think it’s interesting and all but frankly the whole motion controller thing is leaving me a little cold.  The best controller game on the Wii right now is Mario Bros and that’s only because you turn the remote and use it like a real controller, none of this flailing your arms rubbish.  I just could not be arsed.  Give me a a normal controller ‘enhanced’ with motion tracking and I’ll be a happy little gamer.
  3. It looks painful to replace when I smack it off by mistake one day.  I just dodged the question there, it actually looks stupid but I’m told it is remarkably powerful and accurate and not at all like roll on deodorant.

Look I just don’t care about it, I like playing games using the controller and find it annoying when I have to perform special moves with my arms.   I don’t mind if they want to be in this market but I need to have the option not to use it.  Another thought I have whilst looking at it is that unlike the Wii Remote it looks hard to embed into stuff, like swords or guns etc, I’m okay with that because the Wii Wheel is stupid.

What do you guys all think about it?  Excited? Don’t care?

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Under heavy fire, meeting with heavy resistance

Posted by Lee On March - 16 - 2010 8 Comments
Modern Warfare 2 - that looks just like me!

I know I’m a latecomer to Call of Duty: Modern Warfare 2, but I wanted to play the first one before forking out my fairly limited funds on the sequel despite assurances from some very good sources that it was well worth it.

Still I thought it would be good to play the series properly and so I played part one first and I’m happy to report that I loved it, although at some stage I’ll do a review here when I get the chance.  But I can’t stress this enough I really loved it.

So as soon as the treasurer was able to find a fairly cheap copy and import it into overpriced Australia I jumped on it.

Actually that’s not 100% true as I’ve been really caught up in MotorStorm for the last couple of days so I thought I might try and savour Modern Warfare 2.  The first time I loaded it up was only to take a very quick look.

Even that first quick look was enough to convince me that I did the right thing and I’m going to LOVE the sequel because it is exactly that, a direct sequel to the first game.  There was some real joy as I watched sequences from the first game play out over the credits and saw some familiar names pop up including the main baddie.

Now I’ve had a chance to play for a little while and it strikes me that everything about this game is clever, up front they use the story to get you used to game play and grade you for your difficulty level, they did this in the first game but they’ve changed it enough to still make it more than interesting.

The ice wall climbing was a particularly great experience that was deployed well but I really don’t want to spoil the game too much for you soldiers embarking soon.

There is also the infamous “viewer discretion is advised” sequence that if you have the stomach for is quite disturbing but compelling at the same time although spoilers aside I’m not going to advise whether you should or shouldn’t play it, I would and did but that’s me.

Also despite my glee at the sequel status of this game you certainly don’t have to play the first game to enjoy it at all but I like how it does add another layer to the story if you have.

Currently I’m bogged down in Rio de Janeiro under very heavy fire!  The free world is at stake and I’ve got to cook dinner first, dammit.

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MotorStorm for the PS3

I meant to write up my first impressions of MotorStorm a week or so ago and I just didn’t get a chance.  Which means this ‘first impression’ post is more of a fifth or thirteenth impression because unlike Sega Rally this game comes ready to rock out of the box.

I describe the racing style in MotorStorm especially when compared to other racing games as bare knuckle fighting.  It’s raw, messy and balls out racing through the desert which is fantastic because it’s what I was hoping for in a PS3 racer.  I came very close to getting a copy of Burnout but I’ve already got four versions of Burnout on the PS2 and as good as that game series is I still really wanted to branch out.

Not that my first encounter was perfect.  In fact it took me around ten runs of the first course to qualify in the top three, getting used to the course itself and how it gets damaged as the race progresses, what will smash my ride and the perennial power slide.

The other thing is that especially in that first course you are completely spoilt for choice with the types of vehicles you can choose from, it’s motorbikes up to trucks with unlockable vehicles along the way each handling in different ways and changing how you should approach a track.  Of course you can tackle a track any way you want which I also really love.

The graphics are pretty cool, especially when you are high up on the cliffs and speeding madly at the edge only to turn at the last second, they give you the vertigo sensation.

You also have mud and dust and water splash across your face or windscreen as you hurtle along through the tracks.  Once you wrap your head around how it all handles you can really let loose in the races and it’s really fun, although occasionally frustrating.  There is no easy level which I kind of like.

One major flaw though is that there is no split screen multiplayer, something that is fixed in the sequel so at least they listened and improved!

I can see me spending many an hour on MotorStorm, many a bug to pick out of my teeth.

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No fear, no oxygen

Posted by Greg On March - 14 - 2010 2 Comments
Arcadia

It has been a little while since I picked up Bioshock again. I’ve felt pressure to get through it so I can get on to Bioshock 2. I’m unwilling to start that one until I can experience the ending of the first game first-hand.

It seems the time away has done me some good. The reason I had left it for so long was that, quite frankly, I was afraid.

The way the game was designed puts you in the position of having to creep around quite a bit. The more you creep, the more fearful you become of what’s around the next corner. As a result, my progress through the game was excruciatingly slow.

Time away from Bioshock gave me some time to think. In the game there are Vita Chambers. when you die, you are revived inside one of these. They are dotted all over Rapture – usually at the start of an area or close to the final obstacle of that area. Even their presence is something of which to be wary: if you see a Vita Chamber, you can be assured something designed to kill you is waiting for its close-up. Interestingly, a Vita Chamber does not seem to have any major in-game penalty for its use. You don’t revive with full health, but that’s no big deal. With this in mind, some of my fear was lost. I say “some” because being attacked by something that teleports in what appears to be a cloud of blood is still utterly terrifying.

With this newfound bravado, I found my progress through the game much swifter. In an afternoon I left Neptune’s Bounty, found my way out of the Smuggler’s Hideout, through the Submarine Bay, and made it onwards to Arcadia. From there, I made my way through Arcadia and the Farmers Market entirely, fighting several Big Daddies in the process, and have since entered Fort Frolic, at which point my afternoon of Bioshock came to an end.

From a story standpoint, Arcadia is a pretty fascinating part of the game. One of the questions nagging at me throughout the game up to this point was “How do they get their oxygen?” Rapture is far under the sea and was built, according to the game’s fiction, between 1948 and 1951. How did they have the technology at the time? Arcadia answers this question: inside and outside the area are plenty of trees. Earlier on in Rapture’s history, oxygen was imported; now oxygen is produced locally thanks to the trees.

The plot for Arcadia is primarily centred around saving the trees. Rapture’s founder, Andrew Ryan, kills off the trees in an attempt to kill off myself and Atlas, my in-game benefactor. I find Rapture’s botanist and she directs me to a new genetic way to bring the trees back to life using chlorophyll solution, distilled water and bee enzymes. I found myself fascinated by the imagery presented of giant pine trees outside Rapture itself growing inside their own individual domes.

The sad part of progressing through this part of the game, however, is that I’m returning to the usual walls and floors and glass of Rapture. No more hills and trees and foliage and greenery. Fort Frolic is presented as quite a “titillating” place, though. So, that might make up for it.

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